Sunday, 9 December 2012

Layout Pans

Considering this was done in the span of a (hurried) day, I'm not satisfied with the results. That being said, I had quite a bit of fun with the pan + designing the characters. On the left we have a frumpy, grumpy pipe-man who is overprotective of his pipe-filled train station. On the right we have a wide-eyed girl who steals pipes from the closed station to sell and gain prrrrrofit. Copper makes a pretty penny!

Looking back at the beginning of the semester, I remember being too afraid to lift a pencil in layout class. It's a silly fear that I still have - that whatever I create will be gaudy and filled with mistakes. But mistakes are great, mistakes are things that I can learn from. With every failure, I'll fail better and more spectacularly and I'll learn even more. All I have to do is keep drawing and scrutinizing, and drawing some more. Wahoo!

Thursday, 6 December 2012

Skeleton Drawings

It's crunch time! (If this is first year crunch time, I worry to think what fourth year crunch time will be.) Bone drawings for Thurman:

I learned a confoundingly large amount from this project. I didn't expect bones to be so helpful in figure drawing  - I knew they'd be helpful, but I didn't expect them to be help that much. I was pleasantly surprised.

Also I learned to never leave printing to the last minute - yikes, that's a mistake I'll never make again. Though on a positive note, I learned that the school's Grenville printshop does fantastic colour prints on card paper. Not so much on laser paper, but the card colours make me excited and giddy.

Monday, 3 December 2012

Master Copy: Giles Beloeil

The master copy assignment in which we copy from a master and marvel at our own inequities. The best part of this assignment was probably choosing a painting. I could stare at backgrounds all day.

Original: Giles Beloeil's concept art for Assassin's Creed: Revelations


B&W Study

Colour Study

If there was one thing I could fix, I'd add a yellow glaze on the colour study. Alas this isn't something I know how without smudging the entire painting.

2012 Fall Semester Demo Reel

This was a fun one; it's nice to see the semester's work at one go.

Sunday, 25 November 2012

Character Expressions

She'll smite you with her giant hair + lips, beware!

Tuesday, 13 November 2012

Royal Winter Fair

The next day I ate a hamburger and a strange feeling washed over me. 
(I'm sorry animals.)

Sunday, 11 November 2012

Texture Studies

References on the left, paintings on the right. Ironically the lizard eye took me the longest but turned out flat and lifeless. I do like the nail though, so you lose some and gain some.

Saturday, 27 October 2012

Character Poses

To my surprise, this is turning out to be a (relatively) productive reading week. This was a fun one, I loved stretching his jaw. 

Camera Angles

A couple of camera angles, continuing from this floorplan. These characters are growing on me.

Thursday, 25 October 2012

Clouds and Skies

Some cloud/sky studies and also spaaace. The latter of which is completely irrelevant, but I've been watching a lot of Portal 2 walkthroughs lately. So, one of the thumbnails are of space but I hope Florian won't knock me down for it. I have other thumbnails - and some of them are of clouds! I tried.

And the final painting, which turned out more 'fairy tale' than I intended, but I'm liking the swirls.

Saturday, 13 October 2012

Hands & Feet

Drawing hands and feet for Thurman. The observational hands came out too rendered and the shorthand drawings aren't as anatomically sound as I want them to be, but all in all I think I'm satisfied.

Somehow I ended up writing a prose about biting my hands and feet. As I write this post, I'm quite sure that half of me is in the dream world.

Monday, 8 October 2012


Today I drew circles with lights and shades. Exciting stuff!

And though these aren't the most creative assignments, I do appreciate these fundamentals. School is filling my voids with everything I want to learn. It's a good feeling.

Studies of high noon, evening, and midnight lighting

Gouache study of a dinosaur egg

Quick study in Photoshop

Sunday, 30 September 2012

Character in a Partial Environment

And another set of layouts, this time from Komza's class. Oddly enough I like the original floorplan better than the render. I'm glad I scanned it before I flushed it with markers.

Psst, other than the obvious shadows/lighting, there are two objects that are new or have changed in the render. What are they? 

Answer: the character (obvious), and the position of a tree in the background.